Lumintik
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UX / UI

Interfaces designed for clarity, scale and conversion.

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Overview

UX/UI at Lumintik happens inside the product, not next to it. We design interfaces where detail compounds: e-commerce catalogs, internal dashboards, sign-up and onboarding flows, AI products that have to explain themselves while they run. The scope covers information architecture, interaction design, visual language, design systems and the front-end implementation that takes them to production. It fits companies that already have a product and know where it hurts: a funnel with leaks, a dashboard nobody can read, a design system that drifted apart across teams.

What it covers

Product interface design

We design the whole surface, not the happy path: empty states, errors, loading, permissions, long content and small screens. Every state is decided before it reaches code.

Design systems and tokens

Component libraries built on design tokens, with typographic and spacing scales and documented variants. Built to hold up across several teams and several releases instead of drifting apart.

Conversion flows

We rework the screens where drop-off happens: checkout, sign-up, forms, pricing, search. Fewer decisions per screen, clearer copy and instrumentation so the change can be read.

Accessibility and readability

Contrast, keyboard navigation, visible focus, correct semantics and type that holds up on real devices. We check against WCAG criteria, not against taste.

Design to code

We hand off in React, TypeScript and Tailwind, or in Figma files an engineer can build from without guessing. The system lives in the repository, not only in the design file.

Motion with intent

Transitions that explain a state change instead of decorating it. Built with GSAP or Framer Motion and kept inside a performance budget agreed with your team.

How we work

  1. 01

    Audit and framing

    We go through the current product, the analytics you already have and the real paths people take through it. We start from what exists and agree on which problem is worth solving first.

  2. 02

    Structure before pixels

    Information architecture, flows and wireframes get settled first. Visual direction comes once the skeleton holds and the edge cases are on the table.

  3. 03

    System and high fidelity

    The visual language becomes a component system with tokens, states and rules. We review it in the browser, at real breakpoints, not only inside the design file.

  4. 04

    Implementation and iteration

    We build the interface alongside your engineering team, instrument the key flows and adjust with what usage shows. The system gets documented as it ships.

What you get

  • Interface audit with prioritized findings
  • Flow maps and annotated wireframes
  • High-fidelity screens with every state covered
  • Design system with tokens and documented components
  • Production-ready React components
  • Accessibility checklist and handoff notes

Your team stops arguing screen by screen and starts building from a shared system. The product reads the same everywhere: same spacing, same states, same language, so a new feature no longer reopens decisions that were already made. And when a flow has to change, it is clear where to touch it and what to watch afterwards.

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